Sunday, March 13, 2011

Dead Space 3 (how it should end)

I've never had the joy of playing Dead Space. It's a game that's on my list, but not too high on it. I've played DS2 and, while fun, it wasn't a game that made me want to go out and drop 60 bones. I have, however, seen about 70% of Dead Space 2 being played including the ending. Just so you know where I'm coming from when I tell you how Dead Space 3 should end.

You should have to take out another marker of some kind near the end. At some point you finally get captured by the Space Forces (whatever their name is). You wake up and you're no longer under the effects of the marker (something has been constant through the game to show you've been under its control or rather its effects). You are informed that you've been drugged in some way so as to remove these effects. Your guy starts bitching them out for not doing more against the necromorphs and anything more about the marker you've learned. At which point they call you a sick son of a bitch.

"Necromorphs? Is that what you've been killing in your head? You sick mother fucker. You've been killing off living breathing humans! They've been trying run away as you've walked through blasting off their limbs with mining laser!"

"That..that's not possible! They've run at me!"

"In self defense. They don't have the right door codes to get any farther away from you, what do they do? They turn around and fight in a last ditch effort."

Something like that at least. I think it would be the best twist a video game has ever thrown out there. And I've played (and understood) Metal Gear Solid 2 :P I don't see it happening because it doesn't seem like something EA (or the original creator) would want to take the series. At this point you pretty much have to end it. It would be pretty cool to see a level where you have to run past a bunch of necromorphs to destroy the last marker. You can either kill them all (needs of the many outweigh the needs of the few) or you can dodge them and still destroy the marker. I love when a game gives me very hard moral choices, it makes a game feel a whole hell of a lot more real and way more memorable.

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